

They can help determine the approximate location of the submarine. Sonar pings are visible to opponents within 8 km.The first hit on target with a sonar ping activates homing, the second makes the homing more precise.They also have a low chance to cause flooding. These torpedoes sacrifice damage for a better chance at hitting their target thanks to the homing mechanic.Submarines can also use the Enhanced Rudder Gears or the Reserve Battery Unit consumables.Īcoustic Homing torpedoes and sonar pings:.Hydrophone now has an unlimited number of charges and gives more frequent updates on enemy movements.Damage Control Party now has a limited number of charges.This table briefly covers all the different possible interactions: A submarine can only interact with key areas (for example, capture them for their team) when at surface depth. The time a submarine can spend below surface depth is limited by its Dive Capacity meter.

There are 3 depth positions that a submarine can switch between: surface, periscope, and maximum depth. Using all the charges at the beginning of a battle means that at the end you will have no answer to the oil leaks and flooding caused by depth charges.The Damage Control Party now has a limited number of charges, forcing sub commanders to be more cautious.Conventional torpedoes - more difficult to hit, but higher damage.

